Should have existed to begin cheap Maplestory 2...

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Should have existed to begin cheap Maplestory 2 Mesos with and has This is because the game has been behind in content upgrades for decades and they need players to take more time to get to the endIts always been this way Take a peek It doesnt increase even as you struggle with enemies and soft caps in Reboot early  at about k or so There is absolutely no

 

reason behind this limit to exist other than to slow you down If this were any other MMO that the meso would climb as you progress in the game with no need for any type ofmoney raising effectsWhat we desire is not more spawn We need better content which equals better leveling up and much better scaling andor basic meso

 

rewards similar to present Reboot Event Ursus which needs to be a permanent shift in RebootWe require a massive rebalance on gear and enemies The fact that AbsoLab still is not greater than CRATyrants is inexcusable and you might want to do a blend of buffing AbsoLab and nerfing yrants CRATyrant functions in the sport up to

 

now and it is making players overpowered to use Maplestory 2 Mesos anything else By that I mean lower spawn each area but have the enemies act more and whatnot that could reward EXP and items than the normal enemies youd have been facing in the gameThis really helps to make training more interesting because you are no more fighting what are



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