What did manage that (I begrudgingly admit) was the number and caliber of quests to be performed in RuneScape. They also come in all sizes and RuneScape gold shapes, from shearing sheep and running errands to slaying dragons or mounting your own prison escape.
Runescape's tone is joyously mild, and with fewer degree cap hurdles to jump over you are free to adopt and explore it without submitting to the grind. That is great, because Runescape's quests have never really required one to use skills aside from combat, and have usually incorporated puzzles or interactive elements that have more in common with old school point-and-click experience games than dream questing.
Areas that used to be vacant are brimming with NPCs, quests and tales. Each inch of the world has been filled in, or sometimes expanded, in order to incorporate all the characters, enemies and also attributes that Jagex have been busy stuffing into the game for the last decade. The fact that Runescape is an online game is now a bonus as opposed to its main draw. Jagex could take their game entirely offline and it might still be worth playingwith.
But that's the biggest gap between Runescape and its running Old School Runescape counterpart. Both share roughly the same amount of concurrent players, but how players interact in each one is quite different.
Old School Runescape may only have roughly 25,000 players at any given moment - barely a scratch on the amounts it used to achieve in 2006 - but its players have known the game for ages. They've decade-old friendships , they know where to hang out, the way to interact and almost every talking point the match and its particular history has ever produced. They ramble past each other without commenting, don't all converge in the very same areas for no reason or attend feign parties in empty attics... they just get on with playing the game.
buy runescape mobile gold is best experienced as a never-ending RPG. There are online adventures to be had there, but those that I played through were structured and curated than anything else in Old School Runescape. My thoughts of Runescape in 2006 completely revolve around interacting with others. I had been duped or lured into PvP zones and killed almost daily since I was promised some gift from a top level player, but as frequently as gamers exploited my ignorance that there were countless times that they provided to help me, taking me under their wing into analyzing boss fights or giving me free gear.
They made the enormous, sprawling Stronghold of Security and stuffed it with exceptional rewards just to teach players about online safety, they eliminated free trade to prevent new players getting conned into unfair prices, and made it so players could just lose a small amount of loot upon perishing at the Wilderness.